It has been two decades since Guitar Hero first launched across the Atlantic, giving everyday gamers the means to feel like a rock star. Figuratively speaking, but try convincing someone who's mastered the epic lengthy guitar solo before an enthusiastic living-room audience.
Developed by the developers, Guitar Hero gave players a guitar-shaped controller to match on-screen cues moving along the display synchronized to a song. Each riff corresponded to particular chords, creating the sensation of an authentic live show.
Harmonix previously tried its hand with rhythm games before partnering with the publisher, which was purchased by Activision during the mid-2000s. Together, they established the foundations for an unlikely massively profitable series which made a significant influence for many of the artists included, introducing decades-old groups to millions of younger players.
Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the early financial challenges in securing the songs – despite the fact initial releases primarily featured rerecorded tracks.
“We rerecorded every song since the cost was so high,” he explains. “Despite having the publishing rights by themselves, it was nearly impossible. We couldn’t get acts such as legendary groups – the publisher was operating on a shoestring budget, and our team was fairly certain the project would flop. But once the game became a hit, and record sales and radio play increased, all artists desired to be in.”
He adds: “One of the amazing things was how many mothers and fathers got in touch expressing gratitude for exposing their children to the songs they adored. It evolved into a multigenerational thing.”
Timeless Music Finds Younger Fans
Irish group the Answer had their track on the 2008 game Guitar Hero World Tour. Guitarist the artist recalls the way the game brought older hits to the forefront: “The game provided a bigger, new demographic. Generally this had been seen as music that was past it, however once it got featured on the game young people discovered it, suddenly it became trendy. This validated it, eliminating the outdated tag. It provided all our music renewed popularity.”
In 2008, the band's debut album was still unreleased stateside, meaning Guitar Hero was a key medium of discovery for the group as they went on US tour opening for AC/DC. “The roadies had on Never Too Late on the tour bus, and some of them knew us thanks to the game,” he notes.
Major Band Titles Enduring Impact
Music's heavyweight names quickly took advantage of the series’ popularity, with Aerosmith, Metallica and others featuring in dedicated game editions centered around their music collections and associated stories, imagery and rock’n’roll mythology. For example, the Aerosmith edition, it was said to have made the band more money compared to their records. It sold more than 500,000 units upon release, while sales of their songs rose significantly at a time when the music business faced decline.
The series continues to inspire nimble-fingered dedication among its fans. Earlier this year, a streamer achieved an impressive attempt of DragonForce’s the challenging track – an infamously tough power-metal song popularized through the game – on Clone Hero, a no-cost alternative with almost identical gameplay and extensive customisation options. The song is difficult enough on the hardest setting, not to mention performed at increased tempo and without missing a single one of the thousands of cues. The streamer claimed it took nine months to accomplish.
“The game offers a, imaginary experience. Just as with Call of Duty, that doesn’t mean you should pick up actual weapons and enlist,” says DragonForce guitarist the artist.
DragonForce previously completed a profitable run before their hit was featured on Guitar Hero III, yet he explains it turned them into widely recognized. “I recall our distributors informing us that we were records were moving like crazy,” he says. “Popularity surged on the subsequent tour, and we performed right ahead of top acts at the event.”
Indeed, the band's visibility via the game was so immense that it has risked overshadow all other the band has done. Last year, the track was used in promotional material for a major film. “In the past I thought otherwise, but now I accept it,” he admits. “Should you just listen to one DragonForce song, that's fine – everyone’s got a unique path in music and I’m glad we’ve been part in fans' experiences”.
The Lasting Legacy from the Plastic Guitar
Top-tier promotion, be it for cars, clothes or games, extends beyond than selling something – it inspires a longing. Did Guitar Hero tap into that? “That’s exactly what we were trying to create,” Dornbrook says. “The excitement of being a music icon in the spotlight. From day one, the creators felt that humans have a natural urge to make music, and they wanted to leverage innovation to allow people to do it”.
The majority installments were released in just a half-decade from 2005 to 2010, featuring spin-offs such as DJ Hero, including a spinning deck, and Band Hero. After that, the publisher’s interest on peripherals waned, aside from a brief comeback in 2015.
Titles such as Clone Hero and Fortnite Festival have maintained the scene alive, and there’s expectations of something from the original publisher on the way. A new studio has entered production on their first rhythm-based title. The initial creators are both involved as special advisers. Is the world prepared to welcome another game following the classic?
“We thought such titles might become like Madden allowing annual update every year,” he remarks. “There’s so much new music it could remain evergreen, thus I remain optimistic. There’s no reason why it can’t continue for future fans.”